All of my Heroclix maps are constructed and rendered in a 3D program called Carrara. I do supplementary and support graphics work within Corel Paintshop Pro, but this is mostly to create textures for my 3D map models.
My maps are totally 3 dimensional, and everything you see in them is a sculpted virtual object. Meaning my maps can be viewed from "within" the map space to give you some what of an impression of what a character would see within them (granted I don't waste time on details that are not visible from the eagle eye camera angle of a map, such as walls and doors, but the potential is there).
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Wireframe view of the Shipping Yard. |
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Mesh view of the Shipping Yard. This shows you the basic model constructs with no textures or lighting. |
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Final version of the Shipping Yard, but from an angled view. As I have no use for this scene beyond the eagle eye view of the map I don't waste time constructing the area outside of the map (though the potential exists should anyone come up with a reason for it). You'll also note the map lines as objects at the top of the render.
Inside the Shipping Yard from a figure's hypothetical point of view. Again the details from this angle are minimum, but I could add them should someone think of a reason for them. |
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View of my Penguin club map from within the model, rather than straight down as is usual in a map. |
i have sample maps that i would like to have done...they're in jpeg format
ReplyDeletewould you be able to help me?
Errol
trybal69@yahoo.com